Game Designer

 

Description:

We’re looking for a Game Designer to help expand, refine, and balance the core gameplay systems in Nanites. You’ll contribute to mechanics like combat, progression, mission structure, and survival elements—crafting fun, meaningful systems that reward experimentation and strategic thinking.

This is a contractor role with fully flexible hours and remote work. We care more about consistent progress and solid work than strict schedules.

 

What You'll Be Doing

 

  • Design and document gameplay systems (combat, crafting, base-building, AI behavior, etc.)
  • Balance game mechanics for challenge, pacing, and player agency
  • Collaborate with artists, programmers, and other designers to bring systems to life
  • Prototype and test mechanics using spreadsheets, flowcharts, or in-engine tools
  • Iterate based on team feedback and playtesting data
  • Help ensure systems align with Nanites' tone, lore, and world-building
  • Create clear documentation in the Game Design Document (GDD)

 

What We’re Looking For

 

  • Strong understanding of gameplay systems and player experience design
  • Experience designing mechanics for survival, shooter, or base-building games
  • Ability to write clear, organized design documentation
  • Familiarity with Unreal Engine 5 (or willingness to learn its systems)
  • Comfortable with spreadsheets, balancing tools, and visual scripting logic
  • Great communicator, self-motivated, and team-minded
  • Willing to sign a contractor agreement

Organization QByte Studios
Industry Other Jobs Jobs
Occupational Category Game Designer
Job Location Victoria,Australia
Shift Type Morning
Job Type Full Time
Gender No Preference
Career Level Intermediate
Salary 0 - 0 | AUD  / Monthly
Experience 2 Years
Posted at 2025-06-16 4:37 pm
Expires on 2026-01-06